Rules and Regulation

Part A. Introduction

  1. Agreement and Definitions
    • These rules are part of the agreement between you and BetJili. All terms and conditions apply.
  2. Event Outcomes
    • BetJili reserves the right to decide the outcome of events on a case-by-case basis if not covered by these rules.
  3. Updates and Amendments
    • BetJili can update these rules at any time.
  4. Account and Bet Management
    • BetJili reserves the right to refuse accounts, accept or limit bets without explanation.

Customer Responsibility

  • Knowledge of Rules
    • Users should familiarize themselves with rules affecting the markets they wish to bet on.

Suspicious Activity Rules

  • Account and Bet Actions
    • BetJili may void, suspend, or terminate bets/accounts for suspicious activities, including:
      • Using VPNs or changing IPs frequently.
      • Creating multiple accounts.
      • Passing funds, self-matching, courtsiding, or syndicate betting.
      • Match-fixing, abuse, fluke hunting, and commission making.
  • Final Decisions
    • All decisions are final with no appeals entertained.

Third-Party Errors

  • Liability for Data Errors
    • BetJili is not liable for errors in betting data or results from third-party issues (e.g., technical problems).
  • Accuracy of Information
    • Customers must verify event status and information before placing bets.

Palpable Errors

  • Correction of Errors
    • BetJili may correct any obvious errors and void affected bets even after event completion.
  • Responsibilities
    • Customers are responsible for placing bets correctly.
  • Void Bets
    • Bets can be voided if:
      • Placed at incorrect prices due to delayed coverage.
      • The event is already known.
    • Late bets are voided.
  • Error Reporting
    • Customers must report any mistakenly credited amounts immediately. All winnings from such errors will be forfeited.

Customer Betting Disputes

  • Dispute Resolution
    • Users should contact BetJili with concerns or complaints regarding bets or market settlements.

General Exchange Rules

  • Managing In-Play Markets
    • Market Suspension
      • BetJili will attempt to suspend in-play markets at event start and end times but does not guarantee timely suspensions.
    • Customer Responsibility
      • Customers must manage their in-play bets at all times.
  • Invalid Bets
    • Bets made after scheduled event times or during incorrect suspensions are invalid.

Results and Market Settlement

  • Official Results
    • Markets are settled based on official results from governing bodies unless stated otherwise.
  • Resettlements
    • Markets may be resettled if official outcomes change or if errors are identified.
  • Withdrawals and Disqualifications
    • Bets may be voided according to specific sports rules.

Abandonments, Cancellations, Postponements

  • Match and Event Non-Completion
    • If events are not completed within three days of the scheduled date, bets are void unless the event is rescheduled within this period.
    • Tournament outcomes must be determined within 90 days, or bets will be void.

Change of Venue

  • Team Sports
    • Bets are void if the venue changes to the home ground of the original away team.
  • Other Markets
    • Bets stand if the venue change does not involve team sports.

Dead Heat

  • Dead Heat Rule
    • When there are more winners than expected, the stake money is proportionally reduced, and winnings are paid on the reduced stake.

Part C: Specific Sports Rules for BetJili Sports Products

1. Cricket Rules

  • Match Non-Completion
    • Bets are invalid if no ball is bowled.
  • Weather Shortened Matches
    • Bets are settled based on official results.
  • Super Over Rule
    • Bets on Super Over results are settled as Dead Heat if scores are tied unless more than one Super Over is played.

2. Soccer Rules

  • Material Events
    • Bets may be voided if not suspended on time for goals, penalties, or red cards.
  • VAR Decisions
    • Bets matched after VAR reviews are voided.
  • Match Non-Completion
    • Bets are void if matches are not completed within three days.
  • Friendly Matches
    • Bets apply to full match duration plus stoppage time.

3. Tennis Rules

  • Retirements and Disqualifications
    • Bets are void if less than one set is completed.
  • Venue Changes
    • Bets stand regardless of venue changes.
  • Match Duration Changes
    • Bets are void if match duration changes except for specific competitions.

4. General Cricket Rules

    • Session and Fancy Bets
      • Completed bets stand; incomplete bets are canceled.
    • Market Suspension
      • Advanced fancy bets markets are suspended 60 minutes before the match start.
    • Rain or Cancellation
      • Bets on completed sessions stand even if the match is canceled.
    • Technical Issues
      • BetJili is not responsible for losses due to software glitches or power failures.
  • Suspicious Bets
      • BetJili may avoid suspicious bets, and all funds in such accounts may be confiscated.
  • Khadda
      • ADV Khadda Fancy is only valid for the first innings.
      • Void if rain or over reduction occurs.
      • Cancel incomplete session bets; settle complete ones.
  • Lottery
    • Void if rain or over reduction occurs.
    • Cancel incomplete session bets.
    • Settle based on the last digit of the session score (e.g., Score 37 -> Lottery 7).

5. Premium Cricket

General Rules:
  • Settlement follows official competition rules.
  • Void bets if no official result.
  • For T20/ODIs/Limited Overs matches, void if <80% of scheduled overs bowled due to external factors.
  • A match abandoned due to external factors voids bets unless a winner is declared by official competition rules.
  • Bets are void if the match isn’t replayed within 48 hours.
Specific Market Rules:
  • Match Betting:
    • Settled by official competition result.
    • Void if no official result.
    • Tie settled by dead heat rules if no official winner.
    • Bowl off or super over winner determines bet settlement.
    • First Class match ties settled as dead-heats between teams.
  • Match Betting: Draw No Bet:
    • Tie settled as dead heat.
    • Void if no official result.
  • Tied Match:
    • Settled by official result.
    • Void if the match is abandoned or no official result.
    • First Class tie defined by second innings bowled out with level scores.
  • Runs in First Over:
    • Over must be completed for bets to stand.
    • Void if innings ends due to external factors during the over.
    • Includes extras and penalty runs.
    • “The Hundred” format specifies 5-ball overs.
  • Runs off First Delivery:
    • Determined by runs added to the team total off the first ball.
    • Includes illegal deliveries as valid.
    • “The Hundred” format specifies 5-ball overs.
  • Most Fours/Sixes:
    • Void if <80% of scheduled overs bowled in either innings due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Only runs scored from the bat count.
  • Most Extras:
    • Void if <80% of scheduled overs bowled in either innings due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • All forms of extras count except those in super overs.
  • Match Run Outs:
    • Void if <80% of scheduled overs bowled in either innings due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Run outs in super overs do not count.
  • Match Ducks:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Ducks are dismissals for zero runs.
  • Match Wides:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Wides in super overs do not count.
  • Match Wickets/Stumpings/No Balls:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Retired hurt does not count as dismissal.
  • First Innings Lead/First Innings Run Handicap Bets:
    • Both innings must be completed.
    • Dead heat rules apply in case of a tie.
    • Void if <200 overs bowled in drawn First Class matches unless settlement is determined.
  • Fifty/Hundred in Match:
    • Any score of 50 or above counts as a fifty; similarly for hundred.
    • Void if <80% of scheduled overs bowled due to external factors.
    • Void if <200 overs bowled in drawn First Class matches unless settlement is determined.
  • Fifty/Hundred in First Innings:
    • Any score of 50 or above counts as a fifty; similarly for hundred.
    • Void if <80% of scheduled overs bowled in the first innings due to external factors.
    • Applies to first innings only in First Class matches.
  • Highest First Over:
    • Over must be completed for bets to stand.
    • Void if innings ends due to external factors during the over.
    • Includes extras and penalty runs.
    • “The Hundred” format specifies 5-ball overs.
  • Highest First Partnership:
    • Result is total runs before first wicket falls.
    • Void if innings reduced due to external factors unless settlement is determined.
    • Applies to first innings only in First Class matches.
  • Match Fours/Sixes:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Only runs scored from the bat count.
  • Match Extras:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • All forms of extras count except those in super overs.
  • Match Run Outs:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Run outs in super overs do not count.
  • Highest Individual Score:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Only first innings count in drawn First Class matches unless settlement is determined.
    • Dead heat rules apply if scores are tied.
  • Rabbit Runs:
    • Void if <80% of scheduled overs bowled due to external factors.
    • Number 11 batsman is the last man to bat.
    • If the number 11 does not bat, they are deemed to have scored 0.
  • Maximum Over in Match/Maximum Over in Innings:
    • Void if <80% of scheduled overs bowled due to external factors.
    • All runs, including extras, count towards settlement.
    • “The Hundred” format specifies 5-ball overs.
  • Top Batsman, Bowler/Man of the Match:
    • Void bets on players not in the starting XI.
    • Bets stand for players in the starting XI who do not bat/bowl.
  • Match Top Batsman:
    • Void if <50% of scheduled overs bowled in either innings at the time the bet was placed due to external factors.
    • Applies to first innings only in First Class matches.
    • Dead heat rules apply if scores are tied.
  • Match Top Bowler:
    • Void if <50% of scheduled overs bowled in either innings at the time the bet was placed due to external factors.
    • Applies to first innings only in First Class matches.
    • Dead heat rules apply if wickets taken are tied.
  • Team of Top Batsman:
    • Same rules as Match Top Batsman.
    • Dead heat rules apply if scores are tied.
  • Team of Top Bowler:
    • Same rules as Match Top Bowler.
    • Dead heat rules apply if no man of the match is declared.
  • Runs off Delivery:
    • Determined by runs off the specified delivery.
    • Includes all runs, legal or illegal.
    • “The Hundred” format specifies 5-ball overs.
  • Runs in Over:
    • Over must be completed for bets to stand.
    • Void if innings ends due to external factors during the over.
    • Includes extras and penalty runs.
  • Boundary in Over:
    • Only boundaries scored from the bat count.
    • Overthrows and extras do not count as boundaries.
  • Wicket in Over:
    • Any type of wicket counts, including run outs.
    • Retired hurt does not count as a dismissal.
  • Over Odd/Even:
    • Zero is deemed even.
  • Runs in Groups of Overs:
    • Void if specified number of overs not completed unless innings ends or settlement is determined.
    • “The Hundred” format specifies 5-ball overs.
  • Wickets in Groups of Overs:
    • Void if specified number of overs not completed unless innings ends or settlement is determined.
    • “The Hundred” format specifies 5-ball overs.
  • Runs in Session:
    • Result determined by total runs in the specified session.
    • Void if fewer than 20 overs bowled unless settlement is determined.
  • Innings Runs:
    • Void if <80% of scheduled overs bowled at the time the bet was placed due to external factors.
    • Applies to future innings regardless of previous scores.
    • Void if <200 overs bowled in drawn First Class matches unless settlement is determined.
  • Innings Wickets:
    • Void if <80% of scheduled overs bowled at the time the bet was placed due to external factors.
    • Void if <200 overs bowled in drawn First Class matches unless settlement is determined.
  • Innings Fours/Sixes:
    • Same rules as Most Fours/Sixes.
  • Innings Extras/Innings Run Outs:
    • Same rules as Most Extras.
  • Maximum Over in Innings:
    • Same rules as Maximum Over in Match.
  • Innings Runs/Over:
    • Determined by total runs divided by the number of completed overs.
    • Applies to innings completed or innings declared closed.
  • Innings Wickets/Over:
    • Determined by total wickets divided by the number of completed overs.
    • Applies to innings completed or innings declared closed.
  • Runs off Delivery:
    • Determined by runs off the specified delivery.
    • Includes all runs, legal or illegal.
    • “The Hundred” format specifies 5-ball overs.
  • Runs in Over:
    • Over must be completed for bets to stand.
    • Void if innings ends due to external factors during the over.
    • Includes extras and penalty runs.
  • Boundary in Over:
    • Only boundaries scored from the bat count.
    • Overthrows and extras do not count as boundaries.
  • Wicket in Over:
    • Any type of wicket counts, including run outs.
    • Retired hurt does not count as a dismissal.
  • Over Odd/Even:
    • Zero is deemed even.
  • Runs in Groups of Overs:
    • Void if specified number of overs not completed unless innings ends or settlement is determined.
    • “The Hundred” format specifies 5-ball overs.
  • Wickets in Groups of Overs:
    • Void if specified number of overs not completed unless innings ends or settlement is determined.
    • “The Hundred” format specifies 5-ball overs.
  • Runs in Session:
    • Result determined by total runs in the specified session.
    • Void if fewer than 20 overs bowled unless settlement is determined.
  • Innings Runs:
    • Void if <80% of scheduled overs bowled at the time the bet was placed due to external factors.
    • Applies to future innings regardless of previous scores.
    • Void if <200 overs bowled in drawn First Class matches unless settlement is determined.
  • Innings Wickets:
    • Void if <80% of scheduled overs bowled at the time the bet was placed due to external factors.
    • Void if <200 overs bowled in drawn First Class matches unless settlement is determined.
  • Innings Fours/Sixes:
    • Same rules as Most Fours/Sixes.
  • Innings Extras/Innings Run Outs:
    • Same rules as Most Extras.
  • Maximum Over in Innings:
    • Same rules as Maximum Over in Match.
  • Innings Runs/Over:
    • Determined by total runs divided by the number of completed overs.
    • Applies to innings completed or innings declared closed.
  • Innings Wickets/Over:
    • Determined by total wickets divided by the number of completed overs.
    • Applies to innings completed or innings declared closed.
  • Top Bowler in Innings:
    • Result determined by the bowler with the highest number of wickets in an individual innings.
    • In limited overs matches, bets void if less than 50% of scheduled overs are bowled due to external factors.
    • First Class matches: applies only to the first innings of each team, void if fewer than 200 overs bowled unless settlement is already determined.
    • Named players at the toss who are later removed as concussion subs are counted, as are their replacements.
    • If a named bowler does not bowl but was in the starting XI, bets stand.
    • If a bowler substituted in after the in-play market is offered takes the most wickets, bets are void unless there is a dead-heat.
    • In case of tied wickets, the bowler with the fewest runs conceded wins. Dead heat rules apply if tied on both wickets and runs.
    • Wickets in a super over do not count. No wickets taken in an innings voids all bets.
  • Last Man Standing:
    • Winner is the last batsman to face a delivery if multiple batsmen are not out at innings completion.
    • Players retiring hurt or not batting are not considered not out.
    • If more than 11 players bat, the market is void.
    • In limited overs matches, bets void if innings reduced after bet placement due to external factors.
  • Batsman Runs:
    • Batsman’s score at innings end due to declaration, reaching allotted overs, or target is the result.
    • Bets void if the batsman does not bat or is not in the starting XI.
    • If a batsman retires hurt and returns later, total runs count. If not, final score at retirement counts.
    • Limited overs matches: bets void if <80% of scheduled overs bowled unless settlement determined.
    • Drawn First Class matches: bets void if fewer than 200 overs bowled unless settlement determined.
    • Runs in a super over do not count.
  • Batsman Fours/Sixes:
    • Result based on number of fours/sixes at innings end due to declaration, reaching allotted overs, or target.
    • Bets void if the batsman does not bat or is not in the starting XI.
    • If a batsman retires hurt and returns later, total fours/sixes count. If not, final count at retirement counts.
    • Limited overs matches: bets void if <80% of scheduled overs bowled unless settlement determined.
    • Drawn First Class matches: bets void if fewer than 200 overs bowled unless settlement determined.
    • Only fours/sixes scored from the bat (including off any delivery) count; overthrows and extras do not count.
    • Fours/sixes in a super over do not count.
  • Batsman Milestones:
    • As per Batsman Runs rules.
  • Method of Dismissal:
    • If the specified batsman is not out, all bets are void.
    • If the specified batsman retires and does not return, all bets are void.
    • If the batsman returns and is dismissed, bets stand.
  • Fall of Next Wicket:
    • Result is total runs if the team reaches allotted overs, target, or declares before the specified wicket falls.
    • Retiring hurt does not count as a wicket.
    • Limited overs matches: bets void if <80% of scheduled overs bowled unless settlement determined.
    • Drawn First Class matches: bets void if fewer than 200 overs bowled unless settlement determined.
  • Next Man Out:
    • Bets are void if either batsman retires hurt or different batsmen are at the crease.
    • Bets are void if no more wickets fall.
  • Batsman Match Bet:
    • Settled on official scores as per Batsman Runs rules.
    • Limited overs matches: bets void if <80% of scheduled overs bowled after bet placement due to external factors unless settlement determined.
  • Method of Next Wicket Dismissal:
    • Settled on official scores as per Batsman Runs rules.
    • Limited overs matches: bets void if <80% of scheduled overs bowled after bet placement due to external factors unless settlement determined.
    • Caught and bowled included in Fielder Catch.
  • Bowler Match Bet:
    • Limited overs matches: bets void if <80% of scheduled overs bowled unless settlement determined.
    • Drawn First Class matches: bets void if fewer than 200 overs bowled unless settlement determined.
    • Both players must be named in starting XI or appear as substitutes. Bets stand if either does not bowl.
    • Wickets in a super over do not count.
  • All-Rounder Match Bet:
    • Points: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.
    • Limited overs matches: bets void if <80% of scheduled overs bowled unless settlement determined.
    • Drawn First Class matches: bets void if fewer than 200 overs bowled unless settlement determined.
    • Both players must be named in starting XI or appear as substitutes. Bets stand if either does not bat or bowl.
    • Points in a super over do not count.
  • Keeper Match Bet:
    • Points as per All-Rounder Match Bet.
    • Limited overs matches: bets void if <80% of scheduled overs bowled unless settlement determined.
    • Drawn First Class matches: bets void if fewer than 200 overs bowled unless settlement determined.
    • Both players must start as wicket keepers or appear as substitutes. Bets stand if their roles change.
    • Points in a super over do not count.
  • Free Hit:
    • Result based on runs added to the team total off the specified delivery.
    • If re-bowled due to an illegal delivery, runs from the second free hit do not count.
    • Extras and penalty runs count towards settlement.
  • Race to ‘X’ Runs:
    • All bets stand regardless of curtailment.
    • If neither batsman reaches the specified runs, market settled as ‘Neither’.
  • Next to Hit Six:
    • All bets stand regardless of curtailment.
    • If neither batsman scores a six after the bet is offered, the market settles as ‘Neither’.
    • Overthrows and extras do not count.
  • Winning Over:
    • All bets are void if no official result.
    • Limited overs matches: bets void if maximum overs possible are reduced after bet placement.
  • Toss Winner:
    • Bets void if Toss result known before bet placement.
    • Bets void if no Toss takes place.
  • Notes for all Markets:
    • Players sent off/retired:Treated as retired out, settled as a wicket.
    • Concussion substitutions:Player leaving as a concussion sub not counted as a wicket. Players entering as a concussion sub are considered as having played a full part.
    • Penalty runs after innings end:Not counted towards previous innings markets.
    • The Hundred format:Over consists of 5 legal deliveries, full innings is 20 overs. All other rules are the same as other limited overs formats.

6. Premium Tennis

  • Default, Retirement, Walkover:All undecided bets void.
  • Delays:Markets remain unsettled until the match continues.
  • Penalty Points:All bets on the game stand.
  • Match Finished Early:Affected point/game-related markets void.
  • Incorrect Score:Markets remain open with significant score impact may be voided.
  • Incorrect Player/Team Display:Right to void betting.
  • Player Retires:All undecided markets void.
  • Match Tie-Break:Considered as the 3rd set in Bo3 format.
  • Tie-Break:Counts as 1 game.

7. Premium Soccer

  • Non-Standard Match Format:Right to void any market.
  • Different Rules/Format:Right to void any market.
  • Regular Time Only:Unless stated otherwise.
  • Match Not Completed/Played:All undecided markets void.
  • Uncovered Matters:Decision based on equity.
  • Outright Markets:All In Run Or Not; settled as loss if selection does not participate.
  • In-Play Asian Handicap:Match Scoreline treated as 0:0 at bet placement time.
  • VAR Decisions:Settlement may be reversed if incorrect due to VAR; bets between incident and VAR decision deemed void unless unaffected.
  • Terms and Conditions Language:English version prevails in discrepancies.
  • Regular 90 Minutes:Includes added injury/stoppage time; not extra-time, penalty shootout, golden goal.
  • Settlement and Cancellation:Voids betting if significant events occur and markets remain open; incorrect match times or scores, matches interrupted or postponed beyond 48 hours.
  • Matches Abandonments:Live matches void except for determined outcomes; friendly matches void if abandoned before 80 minutes.
  • Booking Markets:Yellow card = 1, red/yellow-red card = 2; 2nd yellow not counted; max 3 cards per player; non-player cards not considered.
  • Booking Points Markets:Yellow = 10, red/yellow-red = 25; 2nd yellow not counted; max 35 points per player; non-player cards not considered.
  • Corner Markets:Un-taken corners not considered.
  • Next Goalscorer:Own goals ignored; all players since kickoff
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